52 lines
1.3 KiB
Ucode
52 lines
1.3 KiB
Ucode
class SkelControlHandlebars extends SkelControlSingleBone
|
|
hidecategories(Translation,Rotation)
|
|
native(Anim);
|
|
|
|
/**
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*
|
|
* Controller used by vehicle system for rotating a steering wheel.
|
|
* Automatically orients a handlebar/steeringwheel based on the wheel orientation
|
|
*/
|
|
|
|
cpptext
|
|
{
|
|
// SkelControl interface
|
|
void CalculateNewBoneTransforms(INT BoneIndex, USkeletalMeshComponent* SkelComp, TArray<FBoneAtom>& OutBoneTransforms);
|
|
|
|
// Editor modification
|
|
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
|
|
}
|
|
|
|
/** Axis around which wheel rolling occurs. */
|
|
var(Handlebars) EAxis WheelRollAxis;
|
|
|
|
/** Name of the bone whose rotation will control the steering */
|
|
var(Handlebars) name WheelBoneName;
|
|
|
|
/** Axis around which steering occurs. */
|
|
var(Handlebars) EAxis HandlebarRotateAxis;
|
|
|
|
var(HandleBars) bool bInvertRotation;
|
|
|
|
/** Cached index of the wheel bone */
|
|
var int SteerWheelBoneIndex;
|
|
|
|
defaultproperties
|
|
{
|
|
bApplyTranslation=false
|
|
bAddTranslation=false
|
|
BoneTranslationSpace=BCS_BoneSpace
|
|
|
|
bApplyRotation=true
|
|
bAddRotation=false
|
|
BoneRotationSpace=BCS_BoneSpace
|
|
|
|
WheelRollAxis=AXIS_Y
|
|
bIgnoreWhenNotRendered=true
|
|
|
|
HandlebarRotateAxis=AXIS_Z
|
|
bInvertRotation = false
|
|
SteerWheelBoneIndex=-1
|
|
}
|