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KF2-Dev-Scripts/Engine/Classes/SeqAct_ToggleHUD.uc
2020-12-13 18:01:13 +03:00

32 lines
996 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_ToggleHUD extends SequenceAction;
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 2;
}
defaultproperties
{
ObjName="Toggle HUD"
ObjCategory="Toggle"
InputLinks(0)=(LinkDesc="Show")
InputLinks(1)=(LinkDesc="Hide")
InputLinks(2)=(LinkDesc="Toggle")
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)
}