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KF2-Dev-Scripts/Engine/Classes/ParticleModuleVelocityOverLifetime.uc
2020-12-13 18:01:13 +03:00

37 lines
990 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleVelocityOverLifetime extends ParticleModuleVelocityBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The scaling value applied to the velocity.
* Value is retrieved using the RelativeTime of the particle.
*/
var(Velocity) rawdistributionvector VelOverLife;
/**
* If true, the velocity will be SET to the value from the above dist.
* If false, the velocity will be scaled by the above dist.
*/
var(Velocity) export bool Absolute;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
Begin Object Class=DistributionVectorConstantCurve Name=DistributionVelOverLife
End Object
VelOverLife=(Distribution=DistributionVelOverLife)
Absolute=false
}