62 lines
2.2 KiB
Ucode
62 lines
2.2 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleSubUV extends ParticleModuleSubUVBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/**
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* The index of the sub-image that should be used for the particle.
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* The value is retrieved using the RelativeTime of the particles.
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*/
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var(SubUV) rawdistributionfloat SubImageIndex;
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/**
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* If TRUE, use *real* time when updating the image index.
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* The movie will update regardless of the slomo settings of the game.
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*/
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var(RealTime) bool bUseRealTime;
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cpptext
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{
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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/**
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* Determine the current image index to use...
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*
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* @param Owner The emitter instance being updated.
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* @param Offset The offset to the particle payload for this module.
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* @param Particle The particle that the image index is being determined for.
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* @param eMethod The EParticleSubUVInterpMethod method used to update the subUV.
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* @param SubUVPayload The FFullSubUVPayload for this particle.
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* @param ImageIndex [out] The image index to use for the particle.
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* @param Interp [out] The current interpolation value (for blending 2 sub-images).
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* @param DeltaTime The time slice for this update.
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*
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* @return UBOOL TRUE if successful, FALSE if not.
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*/
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virtual UBOOL DetermineImageIndex(FParticleEmitterInstance* Owner, INT Offset, FBaseParticle* Particle,
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EParticleSubUVInterpMethod eMethod, FFullSubUVPayload& SubUVPayload,
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INT& ImageIndex, FLOAT& Interp, FLOAT DeltaTime);
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/**
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* Called when the module is created, this function allows for setting values that make
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* sense for the type of emitter they are being used in.
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*
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* @param Owner The UParticleEmitter that the module is being added to.
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*/
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virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
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}
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defaultproperties
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{
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bSpawnModule=true
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bUpdateModule=true
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Begin Object Class=DistributionFloatConstant Name=DistributionSubImage
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End Object
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SubImageIndex=(Distribution=DistributionSubImage)
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}
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