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KF2-Dev-Scripts/Engine/Classes/ParticleModuleMeshMaterial.uc
2020-12-13 18:01:13 +03:00

47 lines
1.6 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleMeshMaterial extends ParticleModuleMaterialBase
native(Particle)
editinlinenew
hidecategories(Object);
//=============================================================================
// Properties
//=============================================================================
/** The array of materials to apply to the mesh particles. */
var(MeshMaterials) array<MaterialInterface> MeshMaterials;
//=============================================================================
// C++
//=============================================================================
cpptext
{
/**
* Called on a particle that is freshly spawned by the emitter.
*
* @param Owner The FParticleEmitterInstance that spawned the particle.
* @param Offset The modules offset into the data payload of the particle.
* @param SpawnTime The time of the spawn.
*/
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
/**
* Returns the number of bytes the module requires in the emitters 'per-instance' data block.
*
* @param Owner The FParticleEmitterInstance that 'owns' the particle.
*
* @return UINT The number fo bytes the module needs per emitter instance.
*/
virtual UINT RequiredBytesPerInstance(FParticleEmitterInstance* Owner = NULL);
}
//=============================================================================
// Default properties
//=============================================================================
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
}