42 lines
1.0 KiB
Ucode
42 lines
1.0 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PBRuleNodeExtractTopBottom extends PBRuleNodeBase
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native(ProcBuilding)
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collapsecategories
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hidecategories(Object)
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dependson(ProcBuildingRuleset);
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var() float ExtractTopZ;
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var() float ExtractNotTopZ;
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var() float ExtractBottomZ;
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var() float ExtractNotBottomZ;
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cpptext
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{
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// PBRuleNodeBase interface
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virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
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virtual class UPBRuleNodeCorner* GetCornerNode(UBOOL bTop, AProcBuilding* BaseBuilding, INT TopLevelScopeIndex);
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// Editor
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virtual FString GetRuleNodeTitle();
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}
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defaultproperties
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{
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ExtractTopZ=512.0
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ExtractNotTopZ=0.0
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ExtractBottomZ=512.0
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ExtractNotBottomZ=0.0
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NextRules[0]=(LinkName="Top")
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NextRules[1]=(LinkName="Not Top")
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NextRules[2]=(LinkName="Mid")
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NextRules[3]=(LinkName="Bottom")
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NextRules[4]=(LinkName="Not Bottom")
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} |