33 lines
743 B
Ucode
33 lines
743 B
Ucode
/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialInstanceTimeVaryingActor extends Actor
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placeable
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hidecategories(Movement)
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hidecategories(Advanced)
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hidecategories(Collision)
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hidecategories(Display)
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hidecategories(Actor)
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hidecategories(Attachment);
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/** Pointer to MaterialInterface that we want to activate */
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var() MaterialInstanceTimeVarying MatInst;
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defaultproperties
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{
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TickGroup=TG_DuringAsyncWork
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Begin Object Class=SpriteComponent Name=Sprite
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Sprite=Texture2D'EditorResources.MatInstActSprite'
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HiddenGame=TRUE
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AlwaysLoadOnClient=FALSE
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AlwaysLoadOnServer=FALSE
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SpriteCategoryName="Materials"
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End Object
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Components.Add(Sprite)
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bNoDelete=TRUE
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}
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