48 lines
1.5 KiB
Ucode
48 lines
1.5 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialExpressionStaticComponentMaskParameter extends MaterialExpressionParameter
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native(Material)
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collapsecategories
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hidecategories(Object);
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var ExpressionInput Input;
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var() bool DefaultR,
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DefaultG,
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DefaultB,
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DefaultA;
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//the override that will be set when this expression is being compiled from a static permutation
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var const native transient pointer InstanceOverride{const FStaticComponentMaskParameter};
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cpptext
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{
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virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
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virtual FString GetCaption() const;
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/**
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* Replaces references to the passed in expression with references to a different expression or NULL.
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* @param OldExpression Expression to find reference to.
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* @param NewExpression Expression to replace reference with.
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*/
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virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
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#if WITH_EDITOR
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/**
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* Called by the CleanupMaterials function, this will clear the inputs of the expression.
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* This only needs to be implemented by expressions that have bUsedByStaticParameterSet set to TRUE.
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*/
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virtual void ClearInputExpressions();
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#endif
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virtual void SetStaticParameterOverrides(const FStaticParameterSet* Permutation);
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virtual void ClearStaticParameterOverrides();
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}
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defaultproperties
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{
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bUsedByStaticParameterSet=true
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MenuCategories(0)="Parameters"
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}
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