43 lines
1.4 KiB
Ucode
43 lines
1.4 KiB
Ucode
class InterpTrackFloatProp extends InterpTrackFloatBase
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native(Interpolation);
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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cpptext
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{
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/** Returns the property name */
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virtual UBOOL GetPropertyName( FName& PropertyNameOut ) const { PropertyNameOut = PropertyName; return TRUE; }
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// InterpTrack interface
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virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode);
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virtual void UpdateKeyframe(INT KeyIndex, UInterpTrackInst* TrInst);
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virtual void PreviewUpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst);
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virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump);
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/** Get the name of the class used to help out when adding tracks, keys, etc. in UnrealEd.
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* @return String name of the helper class.*/
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virtual const FString GetEdHelperClassName() const;
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virtual class UMaterial* GetTrackIcon() const;
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/**
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* Reduce Keys within Tolerance
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*
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* @param bIntervalStart start of the key to reduce
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* @param bIntervalEnd end of the key to reduce
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* @param Tolerance tolerance
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*/
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virtual void ReduceKeys( FLOAT IntervalStart, FLOAT IntervalEnd, FLOAT Tolerance );
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}
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/** Name of property in Group Actor which this track mill modify over time. */
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var() editconst name PropertyName;
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defaultproperties
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{
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TrackInstClass=class'Engine.InterpTrackInstFloatProp'
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TrackTitle="Float Property"
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}
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