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KF2-Dev-Scripts/Engine/Classes/ImageReflectionSceneCapture.uc
2020-12-13 18:01:13 +03:00

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Ucode

/**
* An actor which specifies a reflection primitive used by materials that use image based reflections.
* This actor also captures the scene in a texture at lighting build time and uses that texture for image reflections.
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ImageReflectionSceneCapture extends ImageReflection
showcategories(Movement)
AutoExpandCategories(ImageReflectionSceneCapture)
AutoExpandCategories(ImageBasedReflectionComponent)
native(Mesh)
placeable;
/**
* Distance in world units from the image plane that defines the depth range that will be captured.
* Anything outside of the depth range will be clipped away.
* Changes will be propagated on the next lighting build.
*/
var() float DepthRange;
/** Maximum linear space color value that will be stored in the generated texture. */
var() float ColorRange;
cpptext
{
protected:
virtual void PostDuplicate();
}
defaultproperties
{
DepthRange=200
ColorRange=4
}