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KF2-Dev-Scripts/Engine/Classes/ForceFieldShapeBox.uc
2020-12-13 18:01:13 +03:00

62 lines
1.1 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ForceFieldShapeBox extends ForceFieldShape
native(ForceField)
;
var DrawBoxComponent Shape;
event vector GetRadii()
{
return Shape.BoxExtent;
}
event FillBySphere(float Radius)
{
Shape.BoxExtent.X = Radius;
Shape.BoxExtent.Y = Radius;
Shape.BoxExtent.Z = Radius;
}
event FillByBox(vector Extent)
{
Shape.BoxExtent = Extent;
}
event FillByCapsule(float Height, float Radius)
{
Shape.BoxExtent.X = Radius;
Shape.BoxExtent.Y = Radius;
Shape.BoxExtent.Z = Radius + Height/2;
}
event FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset)
{
Shape.BoxExtent.X = FMax(BottomRadius, TopRadius);
Shape.BoxExtent.Y = Shape.BoxExtent.X;
Shape.BoxExtent.Z = Height/2 + Abs(HeightOffset);
}
event PrimitiveComponent GetDrawComponent()
{
return Shape;
}
cpptext
{
#if WITH_NOVODEX
virtual class NxForceFieldShapeDesc * CreateNxDesc();
#endif
}
defaultproperties
{
Begin Object Class=DrawBoxComponent Name=DrawBox0
BoxExtent=(X=200.0, Y=200.0, Z=200.0)
End Object
Shape = DrawBox0
}