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KF2-Dev-Scripts/Engine/Classes/DistributionFloatParameterBase.uc
2020-12-13 18:01:13 +03:00

45 lines
974 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class DistributionFloatParameterBase extends DistributionFloatConstant
abstract
native
collapsecategories
hidecategories(Object)
editinlinenew;
var() name ParameterName;
var() float MinInput;
var() float MaxInput;
var() float MinOutput;
var() float MaxOutput;
enum DistributionParamMode
{
DPM_Normal,
DPM_Abs,
DPM_Direct
};
var() DistributionParamMode ParamMode;
cpptext
{
virtual FLOAT GetValue( FLOAT F = 0.f, UObject* Data = NULL, class FRandomStream* InRandomStream = NULL );
virtual UBOOL GetParamValue(UObject* Data, FName ParamName, FLOAT& OutFloat) { return false; }
virtual void GetOutRange(FLOAT& MinOut, FLOAT& MaxOut);
/**
* Return whether or not this distribution can be baked into a FRawDistribution lookup table
*/
virtual UBOOL CanBeBaked() const { return FALSE; }
}
defaultproperties
{
MaxInput=1.0
MaxOutput=1.0
}