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KF2-Dev-Scripts/Engine/Classes/AmbientSound.uc
2020-12-13 18:01:13 +03:00

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1.1 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
// Base ambient sound actor
class AmbientSound extends Keypoint
AutoExpandCategories( Audio )
ClassGroup(Sounds)
native( Sound );
/** Should the audio component automatically play on load? */
var() bool bAutoPlay;
/** Audio component to play */
var( Audio ) editconst const AudioComponent AudioComponent;
/** Is the audio component currently playing? */
var private bool bIsPlaying;
defaultproperties
{
Begin Object NAME=Sprite
Sprite=Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound'
Scale=0.25
SpriteCategoryName="Sounds"
End Object
Begin Object Class=DrawSoundRadiusComponent Name=DrawSoundRadius0
SphereColor=(R=255,G=153,B=0)
End Object
Components.Add(DrawSoundRadius0)
Begin Object Class=AudioComponent Name=AudioComponent0
PreviewSoundRadius=DrawSoundRadius0
bAutoPlay=false
bStopWhenOwnerDestroyed=true
bShouldRemainActiveIfDropped=true
End Object
AudioComponent=AudioComponent0
Components.Add(AudioComponent0)
bAutoPlay=TRUE
RemoteRole=ROLE_None
}