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KF2-Dev-Scripts/KFGameContent/Classes/KFSeqEvent_MinigameEndCondition.uc
2020-12-13 18:01:13 +03:00

54 lines
1.6 KiB
Ucode

//=============================================================================
// KFSeqEvent_MinigameEndCondition
//=============================================================================
// Called when a winnable minigame ends. Notifies kismet of victory or defeat.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Dan Weiss
//=============================================================================
class KFSeqEvent_MinigameEndCondition extends SequenceEvent;
var int LevelCompleted;
function MinigameComplete(Actor InInstigator, bool bVictory, optional int CompletedLevel = 0)
{
local array<int> ActiveIndices;
if (bVictory)
{
ActiveIndices[0] = 0;
}
else
{
ActiveIndices[0] = 1;
}
LevelCompleted = CompletedLevel;
CheckActivate(InInstigator, InInstigator, false, ActiveIndices);
}
/** Only called in a multi-level game that is completely finished */
function AllLevelsComplete(Actor InInstigator)
{
local array<int> ActiveIndices;
ActiveIndices[0] = 2;
CheckActivate(InInstigator, InInstigator, false, ActiveIndices);
}
defaultproperties
{
ObjName = "Minigame End Condition"
OutputLinks.Empty
OutputLinks(0) = (LinkDesc = "Victory")
OutputLinks(1) = (LinkDesc = "Defeat")
OutputLinks(2) = (LinkDesc = "All Levels Victory")
VariableLinks.Empty
VariableLinks(0) = (ExpectedType=class'SeqVar_Int',LinkDesc="CompletedLevel",PropertyName=LevelCompleted)
bPlayerOnly = false
MaxTriggerCount = 0
}