206 lines
5.7 KiB
Ucode
206 lines
5.7 KiB
Ucode
//=============================================================================
|
|
// KFProjectileStickHelper_ParasiteImplanter
|
|
//=============================================================================
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2021 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFProjectileStickHelper_ParasiteImplanter extends KFProjectileStickHelper;
|
|
|
|
simulated function TryStick(vector HitNormal, optional vector HitLocation, optional Actor HitActor)
|
|
{
|
|
if( WorldInfo.NetMode != NM_DedicatedServer )
|
|
{
|
|
`ImpactEffectManager.PlayImpactEffects(HitLocation, Instigator,, KFProj_Bullet_ParasiteImplanterAlt(Outer).ImpactEffects);
|
|
}
|
|
|
|
super.TryStick(HitNormal, HitLocation, HitActor);
|
|
}
|
|
|
|
/** Stops movement of projectile and calculates orientation to surface */
|
|
simulated function Stick(Actor HitActor, vector HitLocation, vector HitNormal, const out TraceHitInfo HitInfo)
|
|
{
|
|
local int BoneIdx;
|
|
|
|
local KFPawn_Monster HitMonster;
|
|
local array<ImpactInfo> HitZoneImpactList;
|
|
local vector StartTrace, EndTrace, Direction, ClosestBoneLocation;
|
|
local name BoneName;
|
|
|
|
BoneName = HitInfo.BoneName;
|
|
|
|
HitMonster = KFPawn_Monster(HitActor);
|
|
if (HitMonster != none)
|
|
{
|
|
// get injury hit zone
|
|
StartTrace = HitLocation;
|
|
Direction = Normal(Velocity);
|
|
EndTrace = StartTrace + Direction * (HitMonster.CylinderComponent.CollisionRadius * 6.0);
|
|
TraceProjHitZones(HitMonster, EndTrace, StartTrace, HitZoneImpactList);
|
|
|
|
if (BoneName == '')
|
|
{
|
|
// get the best bone to attach to
|
|
ClosestBoneLocation = HitMonster.Mesh.GetClosestCollidingBoneLocation(HitLocation, true, false);
|
|
BoneName = HitMonster.Mesh.FindClosestBone(ClosestBoneLocation, ClosestBoneLocation);
|
|
}
|
|
|
|
// Deleted damage to monster code, we don't want to do damage on sticking
|
|
// Bringed damage back
|
|
if (KFWeapon(Owner) != none)
|
|
{
|
|
HitZoneImpactList[0].RayDir = Normal(EndTrace - StartTrace); // add a raydir here since TraceProjHitZones doesn't fill this out (so certain afflictions apply)
|
|
KFWeapon(Owner).HandleProjectileImpact(WeaponFireMode, HitZoneImpactList[0], PenetrationPower);
|
|
}
|
|
}
|
|
else if (KFPawn_Human(HitActor) != none)
|
|
{
|
|
// When it hits a human, use explosion.
|
|
KFProj_Bullet_ParasiteImplanterAlt(Outer).ExplodeOnHuman(HitLocation, HitNormal, HitActor);
|
|
return;
|
|
}
|
|
|
|
if (!IsZero(HitLocation))
|
|
{
|
|
|
|
SetLocation(HitLocation);
|
|
}
|
|
|
|
SetStickOrientation(HitNormal);
|
|
|
|
BoneIdx = INDEX_NONE;
|
|
|
|
if (BoneName != '')
|
|
{
|
|
BoneIdx = GetBoneIndexFromActor(HitActor, BoneName);
|
|
}
|
|
|
|
StickToActor(HitActor, HitInfo.HitComponent, BoneIdx, true);
|
|
|
|
if (Role < ROLE_Authority)
|
|
{
|
|
Outer.ServerStick(HitActor, BoneIdx, StuckToLocation, StuckToRotation);
|
|
}
|
|
|
|
if (WorldInfo.NetMode != NM_DedicatedServer && StickAkEvent != none)
|
|
{
|
|
PlaySoundBase(StickAkEvent);
|
|
}
|
|
}
|
|
|
|
/** Changes the base of the charge to the stick actor and sets its relative loc/rot */
|
|
simulated function StickToActor(Actor StickTo, PrimitiveComponent HitComp, int BoneIdx, optional bool bCalculateRelativeLocRot)
|
|
{
|
|
local SkeletalMeshComponent SkelMeshComp;
|
|
local Name BoneName;
|
|
|
|
local vector RelStuckToLocation;
|
|
local rotator RelStuckToRotation;
|
|
|
|
local KFPawn StickToPawn;
|
|
local KFProj_Bullet_ParasiteImplanterAlt ParasiteProj;
|
|
|
|
StickToPawn = KFPawn(StickTo);
|
|
|
|
if (bCanPin && (StickToPawn == none || StickToPawn.bCanBePinned))
|
|
{
|
|
// if StickTo pawn is dead, pin it and keep flying
|
|
if (Role == ROLE_Authority)
|
|
{
|
|
if (StickToPawn != none && !StickToPawn.IsAliveAndWell())
|
|
{
|
|
if (PinPawn == none)
|
|
{
|
|
Pin(StickTo, BoneIdx);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (WorldInfo.NetMode != NM_DedicatedServer && PinPawn != none)
|
|
{
|
|
if (StickToPawn == none)
|
|
{
|
|
// Pin pinned pawn to StickTo actor
|
|
//PinPawn.Mesh.RetardRBLinearVelocity(vector(Rotation), 0.75);
|
|
PinPawn.Mesh.SetRBPosition(Location, PinBoneName);
|
|
|
|
PinConstraint = Spawn(class'RB_ConstraintActorSpawnable',,,Location);
|
|
PinConstraint.InitConstraint(PinPawn, none, PinBoneName, '');
|
|
}
|
|
|
|
PinPawn = none;
|
|
}
|
|
}
|
|
else if (StickToPawn != none && !StickToPawn.IsAliveAndWell())
|
|
{
|
|
return;
|
|
}
|
|
|
|
SetPhysics(PHYS_None);
|
|
|
|
PrevStuckToActor = StuckToActor;
|
|
StuckToActor = StickTo;
|
|
StuckToBoneIdx = BoneIdx;
|
|
|
|
// if we found a skel mesh, set our base to it and set relative loc/rot
|
|
if (BoneIdx != INDEX_NONE)
|
|
{
|
|
SkelMeshComp = SkeletalMeshComponent(HitComp);
|
|
|
|
BoneName = SkelMeshComp.GetBoneName(BoneIdx);
|
|
|
|
if (bCalculateRelativeLocRot)
|
|
{
|
|
StuckToLocation = Location;
|
|
StuckToRotation = Rotation;
|
|
}
|
|
|
|
SkelMeshComp.TransformToBoneSpace(BoneName, StuckToLocation, StuckToRotation, RelStuckToLocation, RelStuckToRotation);
|
|
|
|
SetBase(StickTo,, SkelMeshComp, BoneName);
|
|
SetRelativeLocation(RelStuckToLocation);
|
|
SetRelativeRotation(RelStuckToRotation);
|
|
|
|
}
|
|
// otherwise, just set our base
|
|
else
|
|
{
|
|
if (bCalculateRelativeLocRot)
|
|
{
|
|
// set replicated loc/rot
|
|
StuckToLocation = Location;
|
|
StuckToRotation = Rotation;
|
|
}
|
|
else
|
|
{
|
|
// set loc/rot to replicated loc/rot
|
|
SetLocation(StuckToLocation);
|
|
SetRotation(StuckToRotation);
|
|
}
|
|
|
|
SetBase(StickTo);
|
|
}
|
|
|
|
ParasiteProj = KFProj_Bullet_ParasiteImplanterAlt(Outer);
|
|
ParasiteProj.OnActorSticked(StickTo);
|
|
}
|
|
|
|
/** Resets physics/collision vars to defaults */
|
|
simulated function UnStick()
|
|
{
|
|
// local KFPawn_Monster KFPM;
|
|
|
|
GravityScale=0.5f;
|
|
/*
|
|
KFPM = KFPawn_Monster(StuckToActor);
|
|
if (KFPM != none && KFPM.Health > 0)
|
|
{
|
|
KFPM.ParasiteSeeds.Remove(0, KFPM.ParasiteSeeds.Length - (KFPM.MaxNumSeeds-1));
|
|
}
|
|
*/
|
|
super.UnStick();
|
|
}
|