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KF2-Dev-Scripts/KFGameContent/Classes/KFDifficulty_Scrake.uc
2020-12-13 18:01:13 +03:00

70 lines
2.7 KiB
Ucode

//=============================================================================
// KFDifficulty_Scrake
//=============================================================================
// Per Zed, per difficulty balance settings
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFDifficulty_Scrake extends KFMonsterDifficultyInfo
abstract;
defaultproperties
{
// Normal difficulty
Normal={(HealthMod=0.850000,
HeadHealthMod=0.850000,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=0.425000,
SoloDamageMod=0.425000, //0.5
BlockSettings={(Chance=0.05, Duration=1.25, MaxBlocks=3, Cooldown=5.0, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
RallySettings={(bCanRally=false)}
)}
// Hard difficulty
Hard={(SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=0.700000,
SoloDamageMod=0.500000,
BlockSettings={(Chance=0.1, Duration=1.25, MaxBlocks=4, Cooldown=5.0, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
RallySettings={(bCanRally=false)}
)}
// Suicidal difficulty
Suicidal={(HealthMod=1.10000, //1.1
HeadHealthMod=1.050000,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
SoloDamageMod=0.500000,
BlockSettings={(Chance=0.4, Duration=1.25, MaxBlocks=5, Cooldown=5.0, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.2)}, //0.2
RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
// Hell On Earth difficulty
HellOnEarth={(HealthMod=1.100000,
HeadHealthMod=1.100000,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=1.25, //1.5
SoloDamageMod=0.650000,
BlockSettings={(Chance=0.5, Duration=1.25, MaxBlocks=6, Cooldown=5.0, DamagedHealthPctToTrigger=0.05,
MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.3)}, //0.3
RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
// Body and head health scale by number of players
NumPlayersScale_BodyHealth=0.3900000 //0.5 //0.25
NumPlayersScale_HeadHealth=0.2800000 //0.3 //0.15
// Versus Block settings
BlockSettings_Versus={()}
BlockSettings_Player_Versus={(DamageModifier=0.25, MeleeDamageModifier=0.25)}
// Versus Rally settings
RallySettings_Versus={()}
RallySettings_Player_Versus={(DealtDamageModifier=1.2)}
}