70 lines
2.7 KiB
Ucode
70 lines
2.7 KiB
Ucode
//=============================================================================
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// KFDifficulty_Scrake
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//=============================================================================
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// Per Zed, per difficulty balance settings
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFDifficulty_Scrake extends KFMonsterDifficultyInfo
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abstract;
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defaultproperties
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{
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// Normal difficulty
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Normal={(HealthMod=0.850000,
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HeadHealthMod=0.850000,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=0.425000,
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SoloDamageMod=0.425000, //0.5
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BlockSettings={(Chance=0.05, Duration=1.25, MaxBlocks=3, Cooldown=5.0, DamagedHealthPctToTrigger=0.05,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
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RallySettings={(bCanRally=false)}
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)}
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// Hard difficulty
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Hard={(SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=0.700000,
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SoloDamageMod=0.500000,
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BlockSettings={(Chance=0.1, Duration=1.25, MaxBlocks=4, Cooldown=5.0, DamagedHealthPctToTrigger=0.05,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)},
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RallySettings={(bCanRally=false)}
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)}
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// Suicidal difficulty
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Suicidal={(HealthMod=1.10000, //1.1
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HeadHealthMod=1.050000,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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SoloDamageMod=0.500000,
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BlockSettings={(Chance=0.4, Duration=1.25, MaxBlocks=5, Cooldown=5.0, DamagedHealthPctToTrigger=0.05,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.2)}, //0.2
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RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
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)}
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// Hell On Earth difficulty
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HellOnEarth={(HealthMod=1.100000,
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HeadHealthMod=1.100000,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=1.25, //1.5
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SoloDamageMod=0.650000,
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BlockSettings={(Chance=0.5, Duration=1.25, MaxBlocks=6, Cooldown=5.0, DamagedHealthPctToTrigger=0.05,
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MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.3)}, //0.3
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RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
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)}
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// Body and head health scale by number of players
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NumPlayersScale_BodyHealth=0.3900000 //0.5 //0.25
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NumPlayersScale_HeadHealth=0.2800000 //0.3 //0.15
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// Versus Block settings
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BlockSettings_Versus={()}
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BlockSettings_Player_Versus={(DamageModifier=0.25, MeleeDamageModifier=0.25)}
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// Versus Rally settings
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RallySettings_Versus={()}
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RallySettings_Player_Versus={(DealtDamageModifier=1.2)}
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} |