46 lines
1.6 KiB
Ucode
46 lines
1.6 KiB
Ucode
//=============================================================================
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// KFDifficulty_ClotAlpha
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//=============================================================================
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// Per Zed, per difficulty balance settings
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFDifficulty_ClotAlpha extends KFMonsterDifficultyInfo
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abstract;
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defaultproperties
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{
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// Normal difficulty
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Normal={(HealthMod=0.75,
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HeadHealthMod=0.75,
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RallySettings={(bCanRally=false)}
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)}
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// Hard difficulty
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Hard={(DamagedSprintChance=0.70, //0.05
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RallySettings={(bCanRally=false)}
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)}
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// Suicidal difficulty
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Suicidal={(SprintChance=0.50, //0.05
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DamagedSprintChance=1.0,
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RallySettings={(bCauseSprint=true, DealtDamageModifier=2.0, TakenDamageModifier=0.5)} // 1.2
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)}
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// Hell On Earth difficulty
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HellOnEarth={(SprintChance=0.85, //0.75
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DamagedSprintChance=1.0,
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RallySettings={(bCauseSprint=true, DealtDamageModifier=2.0, TakenDamageModifier=0.5)} //{(bCauseSprint=true, DealtDamageModifier=1.5, TakenDamageModifier=0.9)}
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)}
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// Versus Rally settings
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RallySettings_Versus={(bCauseSprint=true)}
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RallySettings_Player_Versus={(DealtDamageModifier=1.5)} //1.2
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// Special Alpha spawn chances
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ChanceToSpawnAsSpecial(`DIFFICULTY_Normal) =0.0
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ChanceToSpawnAsSpecial(`DIFFICULTY_Hard) =0.0
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ChanceToSpawnAsSpecial(`DIFFICULTY_Suicidal) =0.25
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ChanceToSpawnAsSpecial(`DIFFICULTY_HellOnEarth) =0.35
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} |