33 lines
640 B
Ucode
33 lines
640 B
Ucode
/**
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* this volume only blocks the path builder - it has no gameplay collision
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PathBlockingVolume extends Volume
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native
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placeable;
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cpptext
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{
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#if WITH_EDITOR
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virtual void SetCollisionForPathBuilding(UBOOL bNowPathBuilding);
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#endif
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}
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defaultproperties
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{
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Begin Object Name=BrushComponent0
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CollideActors=true
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BlockActors=true
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BlockZeroExtent=true
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BlockNonZeroExtent=true
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BlockRigidBody=true
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AlwaysLoadOnClient=false
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AlwaysLoadOnServer=false
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End Object
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bWorldGeometry=true
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bCollideActors=false
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bBlockActors=true
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}
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