46 lines
894 B
Ucode
46 lines
894 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class UDKAnimBlendByPhysics extends UDKAnimBlendBase
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native(Animation);
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/** Maps the PSY_enums to child nodes */
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var(Animations) int PhysicsMap[12];
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/** Holds the last known physics type for the tree's owner. */
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var int LastPhysics; // Track the last physics
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var() float LandBlendDelay;
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var int PendingChildIndex;
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var float PendingTimeToGo;
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cpptext
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{
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virtual void TickAnim(FLOAT DeltaSeconds);
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}
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defaultproperties
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{
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PhysicsMap(0)=-1
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PhysicsMap(1)=-1
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PhysicsMap(2)=-1
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PhysicsMap(3)=-1
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PhysicsMap(4)=-1
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PhysicsMap(5)=-1
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PhysicsMap(6)=-1
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PhysicsMap(7)=-1
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PhysicsMap(8)=-1
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PhysicsMap(9)=-1
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PhysicsMap(10)=-1
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PhysicsMap(11)=-1
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Children(0)=(Name="PHYS_Walking",Weight=1.0)
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Children(1)=(Name="PHYS_Falling")
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Children(2)=(Name="PHYS_Swimming")
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}
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