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KF2-Dev-Scripts/KFGameContent/Classes/KFWeap_Pistol_G18C.uc
2022-09-01 18:58:51 +03:00

253 lines
9.3 KiB
Ucode

//=============================================================================
// KFWeap_Pistol_G18C
//=============================================================================
// An Glock 18 Pistol
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// Fernando Ferrando @ Saber Interactive
//=============================================================================
/*
TODO LIST [LOOK FOR TAG (WHATS BEFORE THE : IN THE INDICATED FILE)] OK = DONE || XX = NOT DONE
BASE DAMAGE
OK DEFAULT & ALT MODE DAMAGE DAMAGE : KFWeap_Pistol_G18C.uc
OK BASH MODE DAMAGE : KFWeap_Pistol_G18C.uc
DAMAGE TYPES
OK DEFAULT & ALT MODE TYPE DAMAGE : KFWeap_Pistol_G18C.uc
OK BASH MODE TYPE DAMAGE : KFWeap_Pistol_G18C.uc
FIRE RATE
OK Single Default Firemode (Automatic) firerate : KFWeap_Pistol_G18C.uc
OK Single Altfire Firemode (Single Fire) firerate : KFWeap_Pistol_G18C.uc
RANGE
OK Default Firemode (Automatic) & Altfire Firemode (Single Fire) range : KFWeapDef_Pistol_G18C.uc
PENETRATION
OK Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration : KFWeap_Pistol_G18C.uc
DUAL-WIELDABLE
OK Dual-wieldable yes : KFWeap_Pistol_G18C.uc
MAGAZINE SIZE
OK Magazine ammount : KFWeap_Pistol_G18C.uc
SPARE AMMO CAPACITY
OK spare ammo Ammount : KFWeap_Pistol_G18C.uc
STARTING SPARE MAGAZINES
OK starting spare magazines Ammount : KFWeap_Pistol_G18C.uc
AMMO BOX PICKUP SCALE
XX Ammount:
RELOAD SPEED
XX [Single Standard]
Full Reload
Full Length Animation - ??? seconds
Interrupt - ??? seconds
Half Reload
Full Length Animation - ??? seconds
Interrupt - ??? seconds
XX [Single Elite]
Full Reload
Full Length Animation - ??? seconds
Interrupt - ??? seconds
Half Reload
Full Length Animation - ??? seconds
Interrupt - ??? seconds
WEIGHT
OK Weight Ammount : KFWeap_Pistol_G18C.uc
WEAPON TRADER PRICE
OK Weapon Price : KFWeapDef_Pistol_G18C.uc
AMMO TRADER PRICE
OK Ammo Price : KFWeapDef_Pistol_G18C.uc
WEAPON TIER
XX Tier :
FIRE MODE DEFAULT
OK FireMode Automatic : KFWeap_Pistol_G18C.uc
FIRE MODE ALT
OK FireMode Single : KFWeap_Pistol_G18C.uc
AFFLICTIONS
OK afflictions Default Firemode (Automatic) & Altfire Firemode (Single Fire) : KFDT_Ballistic_G18C.uc
OK afflictions Bash Firemode : KFDT_Ballistic_G18C.uc
PERKS
OK Main Perk : KFWeap_Pistol_G18C.uc
WEAPON UPGRADE
XX Upgrades:
ADD TO CHEATMANAGER (https://www.notion.so/C-mo-a-adir-un-Weapon-be997fefdede49858315a4e48e15a8ab)
XX Added to cheat :
ADD TO SKINS
XX Added to Skins :
ADD TO DAILY EVENTS
XX Added to daily events :
*/
class KFWeap_Pistol_G18C extends KFWeap_PistolBase;
defaultproperties
{
InventoryGroup=IG_Secondary
// FOV [FFERRANDO NEEDS TO BE UPDATED TO G18]
MeshFOV=96
MeshIronSightFOV=55 //77
PlayerIronSightFOV=77
// Depth of field [FFERRANDO NEEDS TO BE UPDATED TO G18]
DOF_FG_FocalRadius=40
DOF_FG_MaxNearBlurSize=3.5
// Zooming/Position [FFERRANDO NEEDS TO BE UPDATED TO G18]
PlayerViewOffset=(X=-15,Y=12,Z=-6)
IronSightPosition=(X=0,Y=-0.12,Z=-0.1) //(X=-3,Y=-0.38,Z=-0.2)
// Content [FFERRANDO NEEDS TO BE UPDATED TO G18]
PackageKey="G18C"
FirstPersonMeshName="WEP_1P_G18C_MESH.Wep_1stP_G18C_Rig"
FirstPersonAnimSetNames(0)="WEP_1P_G18C_ANIM.WEP_1st_G18C_Anim"
PickupMeshName="WEP_3P_G18C_MESH.Wep_G18C_Pickup"
AttachmentArchetypeName="WEP_G18C_ARCH.Wep_G18C_3P"
MuzzleFlashTemplateName="WEP_G18C_ARCH.Wep_G18C_MuzzleFlash"
// Ammo
MagazineCapacity[0]=33 //Magazine ammount
SpareAmmoCapacity[0]=462 //spare ammo Ammount
InitialSpareMags[0]=4 //starting spare magazines Ammount
bCanBeReloaded=true
bReloadFromMagazine=true
bHasFireLastAnims=true
BonesToLockOnEmpty=(RW_Bolt)
// Recoil
maxRecoilPitch=300 //220 //165 //150 //100
minRecoilPitch=225 //165 //125 //112 //75
maxRecoilYaw=85
minRecoilYaw=-85
RecoilRate=0.045
RecoilMaxYawLimit=500
RecoilMinYawLimit=65035
RecoilMaxPitchLimit=900
RecoilMinPitchLimit=65035
RecoilISMaxYawLimit=100
RecoilISMinYawLimit=65435
RecoilISMaxPitchLimit=37
RecoilISMinPitchLimit=65460
IronSightMeshFOVCompensationScale=1.65
WalkingRecoilModifier=1.1
JoggingRecoilModifier=1.2
// DEFAULT_FIREMODE
FireOffset=(X=85,Y=12,Z=-7)
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto'
FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring //FireMode Automatic
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_G18C'
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_G18C' //DEFAULT & ALT MODE TYPE DAMAGE
FireInterval(DEFAULT_FIREMODE)=+0.075 // 800 RPM //Single Default Firemode (Automatic) firerate
Spread(DEFAULT_FIREMODE)=0.06
InstantHitDamage(DEFAULT_FIREMODE)=37 //39 //41 // DEFAULT & ALT MODE DAMAGE DAMAGE
PenetrationPower(DEFAULT_FIREMODE)=0.0 //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
PenetrationDamageReductionCurve(DEFAULT_FIREMODE)=(Points=((InVal=0.f,OutVal=0.f),(InVal=1.f, OutVal=1.f))) //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
// ALT_FIREMODE
FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring //FireMode single
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_G18c'
InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_G18c' //DEFAULT & ALT MODE TYPE DAMAGE
FireInterval(ALTFIRE_FIREMODE)=+0.175 // 343 RPM //Single Altfire Firemode (Single Fire) firerate
InstantHitDamage(ALTFIRE_FIREMODE)=37 //39 //41 //DEFAULT & ALT MODE DAMAGE DAMAGE
Spread(ALTFIRE_FIREMODE)=0.015
PenetrationPower(ALTFIRE_FIREMODE)=0.0 //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
PenetrationDamageReductionCurve(ALTFIRE_FIREMODE)=(Points=((InVal=0.f,OutVal=0.f),(InVal=1.f, OutVal=1.f))) //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
// BASH_FIREMODE
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_G18C' //BASH MODE TYPE DAMAGE
InstantHitDamage(BASH_FIREMODE)=25 //BASH MODE DAMAGE
PenetrationPower(BASH_FIREMODE)=0.0 //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
PenetrationDamageReductionCurve(BASH_FIREMODE)=(Points=((InVal=0.f,OutVal=0.f),(InVal=1.f, OutVal=1.f))) //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
//Sounds
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Auto_3P_Loop', FirstPersonCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Auto_Loop')
WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_3P_Single', FirstPersonCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_1P_Single')
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_MedicSMG.Play_SA_MedicSMG_Handling_DryFire'
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_DryFire'
// Advanced (High RPM) Fire Effects
bLoopingFireAnim(DEFAULT_FIREMODE)=true
bLoopingFireSnd(DEFAULT_FIREMODE)=true
WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_3P_EndLoop', FirstPersonCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_1P_EndLoop')
SingleFireSoundIndex=ALTFIRE_FIREMODE
// Attachments [FFERRANDO NEEDS TO BE RECHECKED FOR G18]
bHasIronSights=true
bHasFlashlight=true
AssociatedPerkClasses(0)=class'KFPerk_Gunslinger' //Main Perk
// Inventory [FFERRANDO NEEDS TO BE RECHECKED FOR G18]
InventorySize=4 //Weight Ammount
GroupPriority=100
bCanThrow=true
bDropOnDeath=true
WeaponSelectTexture=Texture2D'wep_ui_g18c_tex.UI_WeaponSelect_g18c'
bIsBackupWeapon=false
//DUAL CLASS DECLARATION [FFERRANDO NEEDS TO BE UPDATED TO G18]
DualClass=class'KFWeap_Pistol_DualG18' //Dual-wieldable yes
// Custom animations
IdleFidgetAnims=(Guncheck_v1, Guncheck_v2, Guncheck_v3)
//FireSightedAnims=(Shoot_Iron, Shoot_Iron2, Shoot_Iron3)
///???????
//bHasFireLastAnims=true
///???????
//BonesToLockOnEmpty=(RW_Bolt, RW_Bullets1)
//[FFERRANDO NEEDS TO BE UPDATED TO G18]
// Weapon Upgrade stat boosts. Setting weight to 0 because single 9MM cannot be sold.
//WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=0)
//WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=0) //1
//WeaponUpgrades[3]=(IncrementDamage=1.6f,IncrementWeight=0) //1
//WeaponUpgrades[4]=(IncrementDamage=1.8f,IncrementWeight=0) //2
//WeaponUpgrades[5]=(IncrementDamage=2.0f,IncrementWeight=0) //3
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.125f), (Stat=EWUS_Damage1, Scale=1.125f), (Stat=EWUS_Weight, Add=1)))
//WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.25f), (Stat=EWUS_Weight, Add=1)))
//WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f)))
//WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.6f)))
//WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f)))
//WeaponUpgrades[5]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f)))
}