81 lines
3.7 KiB
Ucode
81 lines
3.7 KiB
Ucode
//=============================================================================
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// KFWeap_Blunt_Crovel
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//=============================================================================
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// A melee survival tool with bludgeoning and slashing damage
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFWeap_Blunt_Crovel extends KFWeap_MeleeBase;
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defaultproperties
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{
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// Content
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PackageKey="Crovel"
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FirstPersonMeshName="WEP_1P_Crovel_MESH.Wep_1stP_Crovel_Rig"
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FirstPersonAnimSetNames(0)="WEP_1P_Crovel_ANIM.WEP_1P_Crovel_ANIM"
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PickupMeshName="WEP_3P_Crovel_MESH.Wep_Crovel_Pickup"
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AttachmentArchetypeName="WEP_Crovel_ARCH.Wep_Crovel_3P"
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Begin Object Name=MeleeHelper_0
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MaxHitRange=150
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// Override automatic hitbox creation (advanced)
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HitboxChain.Add((BoneOffset=(Y=+3,Z=150)))
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HitboxChain.Add((BoneOffset=(Y=-3,Z=130)))
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HitboxChain.Add((BoneOffset=(Y=+3,Z=110)))
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HitboxChain.Add((BoneOffset=(Y=-3,Z=90)))
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HitboxChain.Add((BoneOffset=(Y=+3,Z=70)))
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HitboxChain.Add((BoneOffset=(Y=-3,Z=50)))
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HitboxChain.Add((BoneOffset=(Y=+3,Z=30)))
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HitboxChain.Add((BoneOffset=(Z=10)))
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HitboxChain.Add((BoneOffset=(Z=-10)))
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WorldImpactEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Blunted_melee_impact'
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// modified combo sequences
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MeleeImpactCamShakeScale=0.035f //0.4
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ChainSequence_F=(DIR_Left, DIR_ForwardRight, DIR_ForwardLeft, DIR_ForwardRight, DIR_ForwardLeft)
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ChainSequence_B=(DIR_BackwardLeft, DIR_Left, DIR_Right, DIR_ForwardRight, DIR_Left, DIR_Right, DIR_Left)
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ChainSequence_L=(DIR_Right, DIR_BackwardRight, DIR_ForwardRight, DIR_ForwardLeft, DIR_Right, DIR_Left)
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ChainSequence_R=(DIR_Left, DIR_BackwardLeft, DIR_ForwardLeft, DIR_ForwardRight, DIR_Left, DIR_Right)
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End Object
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// Inventory
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GroupPriority=25
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InventorySize=4
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WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_Crovel'
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BluntMelee'
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InstantHitDamage(DEFAULT_FIREMODE)=49
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Slashing_Crovel'
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FireModeIconPaths(HEAVY_ATK_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BluntMelee'
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InstantHitDamage(HEAVY_ATK_FIREMODE)=86
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InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Bludgeon_Crovel'
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_CrovelBash'
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InstantHitDamage(BASH_FIREMODE)=15
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AssociatedPerkClasses(0)=class'KFPerk_Berserker'
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// Block Sounds
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BlockSound=AkEvent'WW_WEP_Bullet_Impacts.Play_Block_MEL_Crovel'
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ParrySound=AkEvent'WW_WEP_Bullet_Impacts.Play_Parry_Metal'
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ParryStrength=3
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ParryDamageMitigationPercent=0.50
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BlockDamageMitigation=0.60
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// Weapon Upgrade stat boosts
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//WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=1)
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//WeaponUpgrades[2]=(IncrementDamage=1.45f,IncrementWeight=2)
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//WeaponUpgrades[3]=(IncrementDamage=1.65f,IncrementWeight=3)
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//WeaponUpgrades[4]=(IncrementDamage=1.85f,IncrementWeight=4)
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Damage1, Scale=1.2f), (Stat=EWUS_Damage2, Scale=1.2f), (Stat=EWUS_Weight, Add=1)))
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WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.45f), (Stat=EWUS_Damage1, Scale=1.45f), (Stat=EWUS_Damage2, Scale=1.45f), (Stat=EWUS_Weight, Add=2)))
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WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.65f), (Stat=EWUS_Damage1, Scale=1.65f), (Stat=EWUS_Damage2, Scale=1.65f), (Stat=EWUS_Weight, Add=3)))
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WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=1.85f), (Stat=EWUS_Damage1, Scale=1.85f), (Stat=EWUS_Damage2, Scale=1.85f), (Stat=EWUS_Weight, Add=4)))
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}
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