95 lines
2.5 KiB
Ucode
95 lines
2.5 KiB
Ucode
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//=============================================================================
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// KFShotgunJumpEndVolume
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//=============================================================================
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// Barmwich volume used tracking the start of shotgun jumps.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2022 Tripwire Interactive LLC
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//=============================================================================
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class KFShotgunJumpEndVolume extends PhysicsVolume
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placeable;
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/** Objective index for the event this is tied to */
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var() int ObjectiveIndex;
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/** Index of the event this is tied to */
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var() int EventIndex;
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/** All volumes that track the begin of a shotgun jump in the area */
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var() array<KFShotgunJumpStartVolume> LinkedVolumes;
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var transient bool bIsDataValid;
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var array<KFPlayerController> SucceededControllers;
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simulated event PostBeginPlay()
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{
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Super.PostBeginPlay();
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bIsDataValid = IsObjectiveDataValid();
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if (LinkedVolumes.Length == 0)
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{
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`warn("Volume [" $self $"] has no linked volumes (KFShotgunJumpStartVolume).");
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}
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}
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simulated event Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )
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{
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local KFPawn_Human KFPH;
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local KFPlayerController KFPC;
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local KFShotgunJumpStartVolume StartVolume;
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KFPH = KFPawn_Human(Other);
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if (KFPH == none)
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{
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return;
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}
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KFPC = KFPlayerController(KFPH.Controller);
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if (KFPC == none || IsCompletedByController(KFPC))
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return;
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foreach LinkedVolumes(StartVolume)
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{
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if (StartVolume.IsPlayerTracked(KFPC))
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{
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StartVolume.RemoveTrackedPlayer(KFPC);
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if (KFPC.bShotgunJumping)
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{
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SucceededControllers.AddItem(KFPC);
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KFPC.ClientOnTryCompleteObjective(ObjectiveIndex, EventIndex);
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}
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return;
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}
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}
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}
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simulated function bool IsCompletedByController(KFPlayerController Controller)
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{
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local KFPlayerController Current;
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foreach SucceededControllers(Current)
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{
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if (Controller == Current)
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{
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return true;
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}
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}
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return false;
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}
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simulated function bool IsObjectiveDataValid()
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{
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return ObjectiveIndex >= 0 && ObjectiveIndex < 5 && EventIndex > SEI_None && EventIndex < SEI_MAX;
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}
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DefaultProperties
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{
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bIsDataValid = false
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}
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