86 lines
2.5 KiB
Ucode
86 lines
2.5 KiB
Ucode
//=============================================================================
|
|
// KFProj_Pellet_HRG_Dragonbreath
|
|
//=============================================================================
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2022 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFProj_Pellet_HRG_Dragonbreath extends KFProj_Bullet_Pellet
|
|
hidedropdown;
|
|
|
|
|
|
/** Last hit normal from Touch() or HitWall() */
|
|
var vector LastHitNormal;
|
|
|
|
var float GroundFireChance;
|
|
|
|
|
|
simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal)
|
|
{
|
|
LastHitNormal = HitNormal;
|
|
Super.ProcessTouch(Other, HitLocation, HitNormal);
|
|
}
|
|
|
|
/**
|
|
* Explode this Projectile
|
|
*/
|
|
simulated function TriggerExplosion(Vector HitLocation, Vector HitNormal, Actor HitActor)
|
|
{
|
|
LastHitNormal = HitNormal;
|
|
Super.TriggerExplosion(HitLocation, HitNormal, HitActor);
|
|
}
|
|
|
|
|
|
simulated protected function StopSimulating()
|
|
{
|
|
local vector FlameSpawnVel;
|
|
|
|
if (Role == ROLE_Authority && Physics == PHYS_Falling && FRand() < GroundFireChance)
|
|
{
|
|
//SpawnGroundFire();
|
|
FlameSpawnVel = 0.25f * CalculateResidualFlameVelocity(LastHitNormal, Normal(Velocity), VSize(Velocity));
|
|
SpawnResidualFlame(class'KFProj_HRG_DragonBreath_Splash', Location + (LastHitNormal * 10.f), FlameSpawnVel);
|
|
}
|
|
|
|
super.StopSimulating();
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
GroundFireChance=1.f
|
|
Physics=PHYS_Falling
|
|
|
|
MaxSpeed=7000.0
|
|
Speed=7000.0
|
|
TerminalVelocity=7000.0
|
|
|
|
bWarnAIWhenFired=true
|
|
|
|
DamageRadius=0
|
|
GravityScale=0.35
|
|
TossZ=0
|
|
|
|
Begin Object Class=PointLightComponent Name=PointLight0
|
|
LightColor=(R=252,G=218,B=171,A=255)
|
|
Brightness=0.5f
|
|
Radius=500.f
|
|
FalloffExponent=10.f
|
|
CastShadows=False
|
|
CastStaticShadows=FALSE
|
|
CastDynamicShadows=False
|
|
bCastPerObjectShadows=false
|
|
bEnabled=true
|
|
LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
|
|
End Object
|
|
ProjFlightLight=PointLight0
|
|
|
|
ImpactEffects=KFImpactEffectInfo'WEP_DragonsBreath_ARCH.DragonsBreath_bullet_impact'
|
|
ProjFlightTemplate=ParticleSystem'WEP_DragonsBreath_EMIT.Tracer.FX_DragonsBreath_Tracer'
|
|
ProjFlightTemplateZedTime=ParticleSystem'WEP_DragonsBreath_EMIT.Tracer.FX_DragonsBreath_Tracer_ZEDTime'
|
|
|
|
AmbientSoundPlayEvent=AkEvent'WW_WEP_SA_DragonsBreath.Play_SA_DragonsBreath_Projectile_Loop'
|
|
AmbientSoundStopEvent=AkEvent'WW_WEP_SA_DragonsBreath.Stop_SA_DragonsBreath_Projectile_Loop'
|
|
}
|
|
|