86 lines
6.2 KiB
Ucode
86 lines
6.2 KiB
Ucode
class KFPawnVoiceGroup_Hans extends KFPawnVoiceGroup;
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`include(KFGame/KFGameDialog.uci)
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defaultproperties
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{
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EventDataClass=class'KFPawnVoiceGroupEventData_Hans'
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DialogEvents[`BOSS_TauntBase]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Taunt_Base')
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DialogEvents[`BOSS_Taunt_LT50]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Taunt50_Base')
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DialogEvents[`BOSS_Taunt_LT25]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Taunt25_Base')
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DialogEvents[`BOSS_Challenge]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Challenge_Base')
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DialogEvents[`BOSS_LoseTarget]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_LostSight_Base')
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DialogEvents[`BOSS_Melee]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Melee_Base')
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DialogEvents[`BOSS_Grab]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Paralyze_Base')
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DialogEvents[`BOSS_Heal]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_DrawLife_Base')
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DialogEvents[`BOSS_TakeDmgBase]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_HurtLight_Base')
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DialogEvents[`BOSS_TakeDmg_LT25]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_HurtBad_Base')
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DialogEvents[`BOSS_Death]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Death_Base')
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DialogEvents[`BOSS_KillBase]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_KillPlayer_Base')
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DialogEvents[`BOSS_Jump]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Jump_Base')
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DialogEvents[`BOSS_Land]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Landing_Base')
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DialogEvents[`HANS_Taunt_LT25_RO2]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_TauntG_Base')
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DialogEvents[`HANS_SprintToward]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_SprintAttack_Base')
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DialogEvents[`HANS_DrawGuns]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_DrawMkB_Base')
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DialogEvents[`HANS_DmgGuns]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_MkBDamage_Base')
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DialogEvents[`HANS_KillGuns]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_MkBKill_Base')
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DialogEvents[`HANS_Frenzy]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Frenzy_Base')
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DialogEvents[`HANS_KillFrenzy]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_FrenzyKill_Base')
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DialogEvents[`HANS_GasToss]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Nerve2_Base')
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DialogEvents[`HANS_GasBarrage]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_NerveBarrage_Base')
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DialogEvents[`HANS_KillGas]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_NerveKill_Base')
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DialogEvents[`HANS_SmokeToss]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Smoke2_Base')
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DialogEvents[`HANS_SmokeBarrage]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_SmokeZeds_Base')
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DialogEvents[`HANS_HuntTaunt]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_HuntTaunt_Base')
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DialogEvents[`HANS_NadeToss]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Grenade2_Base')
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DialogEvents[`HANS_NadeBarrage]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_GrenadeBrg_Base')
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DialogEvents[`HANS_KillNade]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_GrenadeKill_Base')
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DialogEvents[`HANS_AmbBreathe]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Breathing_Base')
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DialogEvents[`HANS_AmbBreathe_LT25]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_BreathHurt_Base')
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DialogEvents[`HANS_NextBattlePhase1]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Ph2Start_Base')
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DialogEvents[`HANS_NextBattlePhase2]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Ph3Start_Base')
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DialogEvents[`HANS_NextBattlePhase3]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Ph4Start_Base')
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DialogEvents[`HANS_AOE]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Nerve2_Base')
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`if(`notdefined(ShippingPC))
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DialogEventNames[`BOSS_TauntBase] =BOSS_TauntBase
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DialogEventNames[`BOSS_Taunt_LT50] =BOSS_Taunt_LT50
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DialogEventNames[`BOSS_Taunt_LT25] =BOSS_Taunt_LT25
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DialogEventNames[`BOSS_Challenge] =BOSS_Challenge
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DialogEventNames[`BOSS_LoseTarget] =BOSS_LoseTarget
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DialogEventNames[`BOSS_Melee] =BOSS_Melee
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DialogEventNames[`BOSS_Grab] =BOSS_Grab
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DialogEventNames[`BOSS_Heal] =BOSS_Heal
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DialogEventNames[`BOSS_TakeDmgBase] =BOSS_TakeDmgBase
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DialogEventNames[`BOSS_TakeDmg_LT25] =BOSS_TakeDmg_LT25
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DialogEventNames[`BOSS_Death] =BOSS_Death
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DialogEventNames[`BOSS_KillBase] =BOSS_KillBase
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DialogEventNames[`BOSS_Jump] =BOSS_Jump
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DialogEventNames[`BOSS_Land] =BOSS_Land
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DialogEventNames[`HANS_Taunt_LT25_RO2] =HANS_Taunt_LT25_RO2
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DialogEventNames[`HANS_SprintToward] =HANS_SprintToward
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DialogEventNames[`HANS_DrawGuns] =HANS_DrawGuns
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DialogEventNames[`HANS_DmgGuns] =HANS_DmgGuns
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DialogEventNames[`HANS_KillGuns] =HANS_KillGuns
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DialogEventNames[`HANS_Frenzy] =HANS_Frenzy
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DialogEventNames[`HANS_KillFrenzy] =HANS_KillFrenzy
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DialogEventNames[`HANS_GasToss] =HANS_GasToss
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DialogEventNames[`HANS_GasBarrage] =HANS_GasBarrage
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DialogEventNames[`HANS_KillGas] =HANS_KillGas
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DialogEventNames[`HANS_SmokeToss] =HANS_SmokeToss
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DialogEventNames[`HANS_SmokeBarrage] =HANS_SmokeBarrage
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DialogEventNames[`HANS_HuntTaunt] =HANS_HuntTaunt
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DialogEventNames[`HANS_NadeToss] =HANS_NadeToss
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DialogEventNames[`HANS_NadeBarrage] =HANS_NadeBarrage
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DialogEventNames[`HANS_KillNade] =HANS_KillNade
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DialogEventNames[`HANS_AmbBreathe] =HANS_AmbBreathe
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DialogEventNames[`HANS_NextBattlePhase1] =HANS_NextBattlePhase1
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DialogEventNames[`HANS_NextBattlePhase2] =HANS_NextBattlePhase2
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DialogEventNames[`HANS_NextBattlePhase3] =HANS_NextBattlePhase3
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DialogEventNames[`HANS_AOE] =HANS_AOE
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`endif
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}
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