46 lines
1.9 KiB
Ucode
46 lines
1.9 KiB
Ucode
//=============================================================================
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// KFGoreJoint_Spine1
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//=============================================================================
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// Preset for Spine1 gore joint
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Sakib Saikia 6/6/2014
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//=============================================================================
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class KFGoreJoint_Spine1 extends KFGoreJointInfo;
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defaultproperties
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{
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//---------------- Joint Name ---------------------------------
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HitBoneName=Spine1
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//---------------- Primary Dismemberment ----------------------
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BloodJets(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Spine_Jet_01' )}
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BloodTrails(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail' )}
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BloodMICParamName=(abdomen)
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//---------------- Auxiliary Dismemberment --------------------
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BoneShrinkGore (0)={( ConstrainToDamageGroups=(DGT_Shotgun),
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PartialBreakBones=(
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(BoneName=Gore_Abdomen,
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BloodMICParamName=(abdomen))) )}
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HitExplosionGore(0)={( ConstrainToDamageGroups=(DGT_Shotgun,DGT_Explosive),
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BreakBones=(
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(BoneName=LeftShoulder,
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BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')),
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BloodMICParamName=(VerticleSlice)),
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(BoneName=Gore_Abdomen,
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BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')),
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BloodMICParamName=(abdomen))) )}
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DependentBreakGore(0)={(ConstrainToDamageGroups=(DGT_MeleeSlash),
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DependentBones=(
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(BoneName=Gore_Abdomen,
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BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')),
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BloodMICParamName=(abdomen))) )}
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}
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