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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Slashing_AbominationAxeHeavy.uc
2020-12-13 18:01:13 +03:00

39 lines
1.5 KiB
Ucode

//=============================================================================
// KFDT_Slashing_AbominationAxeHeavy
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFDT_Slashing_AbominationAxeHeavy extends KFDT_Slashing_ZweihanderHeavy
abstract
hidedropdown;
defaultproperties
{
KDamageImpulse=3600 //1600
KDeathUpKick=400 //200
KDeathVel=750 //500
KnockdownPower=150
StunPower=0
StumblePower=250
MeleeHitPower=100
// Obliteration
GoreDamageGroup = DGT_Explosive
RadialDamageImpulse = 8000.f // This controls how much impulse is applied to gibs when exploding
bUseHitLocationForGibImpulses = true // This will make the impulse origin where the victim was hit for directional gibs
bPointImpulseTowardsOrigin = true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction
ImpulseOriginScale = 100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing
ImpulseOriginLift = 150.f
MaxObliterationGibs = 12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX
bCanGib = true
bCanObliterate = true
ObliterationHealthThreshold = 0
ObliterationDamageThreshold = 100
WeaponDef=class'KFWeapDef_AbominationAxe'
ModifierPerkList(0)=class'KFPerk_Berserker'
}