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KF2-Dev-Scripts/BaseAI/Classes/PlayerInputRecorder.uc
2020-12-13 18:01:13 +03:00

52 lines
1.6 KiB
Ucode

//=============================================================================
// AnimationProxy
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class PlayerInputRecorder extends Object
native(Tools);
static native noexport final function StartRecording(string Filename);
static native noexport final function StopRecording();
static native noexport final function Replay(string Filename);
static native noexport final function StopReplay();
cpptext
{
#if HASEDITOR
// to be specialized in Platforms' drivers
template<typename TJoystickInfo, typename TXInputState>
static void Replay(TJoystickInfo&, TXInputState&);
// to be specialized in Platforms' drivers
template<typename TJoystickInfo, typename TXInputState>
static void Record(TJoystickInfo&, TXInputState&);
// to be defined in Platforms' drivers
static void FlushInputRecBuffer(UBOOL bFinalize);
static UBOOL IsRecording();
static UBOOL IsReplaying();
static void StopReplay();
static void OnReplayingStop();
static UBOOL ReadInRecordedPlayerInput(UBOOL bFinishing = FALSE);
enum
{
kInputRecordBufferSize = 128
};
protected:
static FString CurrentFileName;
static UBOOL bIsInputRecording;
static UBOOL bIsInputReplaying;
static INT Version;
static INT ReplayIndex;
#endif // HASEDITOR
};