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KF2-Dev-Scripts/KFGame/Classes/KFLocalMessage_VoiceComms.uc
2020-12-13 18:01:13 +03:00

67 lines
2.4 KiB
Ucode

//=============================================================================
// KFLocalMessage_VoiceComms
//=============================================================================
// Message class for world interaction messages
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Christian "schneidzekk" Schneider
//=============================================================================
class KFLocalMessage_VoiceComms extends KFLocalMessage;
enum EVoiceCommsType
{
VCT_REQUEST_HEALING,
VCT_REQUEST_DOSH,
VCT_REQUEST_HELP,
VCT_TAUNT_ZEDS,
VCT_FOLLOW_ME,
VCT_GET_TO_THE_TRADER,
VCT_AFFIRMATIVE,
VCT_NEGATIVE,
VCT_EMOTE,
VCT_THANK_YOU,
VCT_NONE,
VCT_MAX,
};
var localized array<string> VoiceCommsOptionStrings;
var array<Texture2D> VoiceCommsIcons;
static function string GetString(
optional int Switch,
optional bool bPRI1HUD,
optional PlayerReplicationInfo RelatedPRI_1,
optional PlayerReplicationInfo RelatedPRI_2,
optional Object OptionalObject
)
{
if(Switch < default.VoiceCommsOptionStrings.length)
{
KFPlayerReplicationInfo(RelatedPRI_1).SetCurrentVoiceCommsRequest(Switch);
return RelatedPRI_1.PlayerName $":" @default.VoiceCommsOptionStrings[Switch];
}
}
// Returns a hex color code for the supplied message type
static function string GetHexColor(int Switch)
{
return default.DefaultColor;
}
DefaultProperties
{
//defaults
VoiceCommsIcons(VCT_REQUEST_HEALING)=Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Heal'
VoiceCommsIcons(VCT_REQUEST_DOSH)=Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Dosh'
VoiceCommsIcons(VCT_REQUEST_HELP)=Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Help'
VoiceCommsIcons(VCT_TAUNT_ZEDS)=Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Taunt'
VoiceCommsIcons(VCT_FOLLOW_ME)=Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Follow'
VoiceCommsIcons(VCT_GET_TO_THE_TRADER)=Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Trader'
VoiceCommsIcons(VCT_AFFIRMATIVE)=Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Affirmative'
VoiceCommsIcons(VCT_NEGATIVE)=Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Negative'
VoiceCommsIcons(VCT_EMOTE)=Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_Emote'
VoiceCommsIcons(VCT_THANK_YOU)=Texture2D'UI_VoiceComms_TEX.UI_VoiceCommand_Icon_ThankYou'
}