66 lines
2.3 KiB
Ucode
66 lines
2.3 KiB
Ucode
//=============================================================================
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// KFGFxWidget_BackendStatusIndicatorWidget
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//=============================================================================
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// UI element to show backend connection status
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2020 Tripwire Interactive LLC
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// - Roberto Moreno (Saber)
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//=============================================================================
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class KFGFxWidget_BackendStatusIndicatorWidget extends KFGFxObject_Container;
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var localized string BackendStatusIndicatorString;
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var bool bConnectedToItemGrantingServer; //[rmoreno@Saber] Item Granting Server should be the same as Tweak Server.
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//TODO [rmoreno@Saber] We should clear any timer initialized. Search for WidgetUnloaded and implement it in KFGfxMoviePlayer_Manager.uc
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function Init()
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{
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//`TimerHelper.SetTimer(5.0, true, nameof(Timer_TestingFlickering), self);
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`TimerHelper.SetTimer(60.0, true, nameof(Timer_CheckIsConnectedToItemGrantingServer), self);
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Timer_CheckIsConnectedToItemGrantingServer();//we call it once as initialization
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LocalizeText();
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}
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function StartFlickeringConnectionLost()
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{
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ActionScriptVoid("startDisconnectionAnimation");
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}
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function StopFlickeringConnectionLost()
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{
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ActionScriptVoid("stopDisconnectionAnimation");
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}
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function Timer_CheckIsConnectedToItemGrantingServer()
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{
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bConnectedToItemGrantingServer = class'KFGameEngine'.static.IsLastRefreshTweakParamsSuccessful(); //[rmoreno@Saber] This function does not make any ping or request just check a variable from TWTweak.cpp which is set when initalizing game and exiting ingame matches.
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//[rmoreno@Saber] In case we want to check playfab we could add to the above condition: && class'GameEngine'.static.GetPlayfabInterface().CachedPlayfabId
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if (bConnectedToItemGrantingServer)
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{
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StopFlickeringConnectionLost();
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}
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else {
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StartFlickeringConnectionLost();
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}
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}
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function LocalizeText()
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{
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local GFxObject LocalizedObject;
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LocalizedObject = CreateObject( "Object" );
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LocalizedObject.SetString("backendStatusIndicatorString", BackendStatusIndicatorString);
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SetObject("localizedText", LocalizedObject);
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}
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defaultproperties
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{
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bConnectedToItemGrantingServer = FALSE
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}
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