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KF2-Dev-Scripts/KFGame/Classes/KFAISpawnManager_Short.uc
2020-12-13 18:01:13 +03:00

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Ucode

//=============================================================================
// KFAISpawnManager_Short
//=============================================================================
// The KFAISpawnManager for a short length game
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Christian "schneidzekk" Schneider
//=============================================================================
class KFAISpawnManager_Short extends KFAISpawnManager;
DefaultProperties
{
EarlyWaveIndex=2
// ---------------------------------------------
// Wave settings
// Normal
DifficultyWaveSettings(0)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Norm.ZED_Wave1_Short_Norm',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Norm.ZED_Wave2_Short_Norm',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Norm.ZED_Wave3_Short_Norm',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Norm.ZED_Wave4_Short_Norm',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Norm.ZED_Boss_Short_Norm')}
// Hard
DifficultyWaveSettings(1)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Hard.ZED_Wave1_Short_Hard',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Hard.ZED_Wave2_Short_Hard',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Hard.ZED_Wave3_Short_Hard',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Hard.ZED_Wave4_Short_Hard',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Short.Hard.ZED_Boss_Short_Hard')}
// Suicidal
DifficultyWaveSettings(2)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Short.SUI.ZED_Wave1_Short_Sui',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Short.SUI.ZED_Wave2_Short_Sui',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Short.SUI.ZED_Wave3_Short_Sui',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Short.SUI.ZED_Wave4_Short_Sui',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Short.SUI.ZED_Boss_Short_Sui')}
// Hell On Earth
DifficultyWaveSettings(3)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Short.HOE.ZED_Wave1_Short_HOE',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Short.HOE.ZED_Wave2_Short_HOE',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Short.HOE.ZED_Wave3_Short_HOE',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Short.HOE.ZED_Wave4_Short_HOE',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Short.HOE.ZED_Boss_Short_HOE')}
// ---------------------------------------------
// Solo Spawn Rates
// Normal
SoloWaveSpawnRateModifier(0)={(RateModifier[0]=1.55, // Wave 1 //1.65
RateModifier[1]=1.65, // Wave 2
RateModifier[2]=1.75, // Wave 3
RateModifier[3]=1.85)} // Wave 4
// Hard
SoloWaveSpawnRateModifier(1)={(RateModifier[0]=1.55, // Wave 1
RateModifier[1]=1.65, // Wave 2
RateModifier[2]=1.75, // Wave 3
RateModifier[3]=1.8)} // Wave 4
// Suicidal
SoloWaveSpawnRateModifier(2)={(RateModifier[0]=1.55, // Wave 1 //1.8
RateModifier[1]=1.65, // Wave 2 //1.8
RateModifier[2]=1.75, // Wave 3 //1.8
RateModifier[3]=1.80)} // Wave 4 //1.8 experimenting with slowly increasing wave spawn to acount for bigger zeds.
// Hell On Earth
SoloWaveSpawnRateModifier(3)={(RateModifier[0]=1.55, // Wave 1
RateModifier[1]=1.65, // Wave 2 //1.1
RateModifier[2]=1.75, // Wave 3
RateModifier[3]=1.80)} // Wave 4 //1.4
// Suicidal
//SoloWaveSpawnRateModifier(2)={(RateModifier[0]=1.45, // Wave 1 //1.8
//RateModifier[1]=1.55, // Wave 2 //1.8
//RateModifier[2]=1.65, // Wave 3 //1.8
// RateModifier[3]=1.65)} // Wave 4 //1.8
}