54 lines
1.6 KiB
Ucode
54 lines
1.6 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* Allows a client to register and resolve the address for a host that it wants to connect to.
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* The platform specific implementation for this resolver will handle the specifics of generating
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* a secure key to allow for a connection.
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*/
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class ClientBeaconAddressResolver extends Object
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native
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config(Engine);
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/** The port that the beacon will listen on */
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var int BeaconPort;
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/** The name to use when logging (helps debugging) */
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var name BeaconName;
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cpptext
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{
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/**
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* Performs platform specific resolution of the address
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*
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* @param DesiredHost the host to resolve the IP address for
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* @param Addr out param having it's address set
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*
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* @return true if the address could be resolved, false otherwise
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*/
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virtual UBOOL ResolveAddress(const FOnlineGameSearchResult& DesiredHost,FInternetIpAddr& Addr);
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/**
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* Allows for per platform registration of secure keys, so that a secure connection
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* can be opened and used for sending/receiving data.
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*
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* @param DesiredHost the host that is being registered
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*/
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virtual UBOOL RegisterAddress(const FOnlineGameSearchResult& DesiredHost)
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{
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return TRUE;
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}
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/**
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* Allows for per platform unregistration of secure keys, which breaks the link between
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* a client and server. This also releases any memory associated with the keys.
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*
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* @param DesiredHost the host that is being registered
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*/
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virtual UBOOL UnregisterAddress(const FOnlineGameSearchResult& DesiredHost)
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{
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return TRUE;
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}
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}
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