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KF2-Dev-Scripts/Engine/Classes/WindDirectionalSourceComponent.uc
2020-12-13 18:01:13 +03:00

39 lines
877 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class WindDirectionalSourceComponent extends ActorComponent
native
collapsecategories
hidecategories(Object)
editinlinenew;
var native private transient noimport const pointer SceneProxy{FWindSourceSceneProxy};
var() interp float Strength;
var deprecated float Phase;
var deprecated float Frequency;
var() interp float Speed;
cpptext
{
protected:
// UActorComponent interface.
virtual void Attach();
virtual void Detach( UBOOL bWillReattach = FALSE );
virtual void UpdateTransform();
public:
/**
* Creates a proxy to represent the wind source to the scene manager in the rendering thread.
* @return The proxy object.
*/
virtual class FWindSourceSceneProxy* CreateSceneProxy() const;
}
defaultproperties
{
Strength=1.0
Frequency=1.0
Speed=1.0
}