110 lines
3.0 KiB
Ucode
110 lines
3.0 KiB
Ucode
/**
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* TextureRenderTargetCube
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*
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* Cube render target texture resource. This can be used as a target
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* for rendering as well as rendered as a regular cube texture resource.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class TextureRenderTargetCube extends TextureRenderTarget
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native(Texture)
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hidecategories(Object)
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hidecategories(Texture);
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/** The width of the texture. */
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var() int SizeX;
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/** The format of the texture data. */
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var const EPixelFormat Format;
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cpptext
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{
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/**
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* Initialize the settings needed to create a render target texture
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* and create its resource
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* @param InSizeX - width of the texture
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* @param InFormat - format of the texture
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*/
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void Init(UINT InSizeX, EPixelFormat InFormat);
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/**
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* Utility for creating a new UTextureCube from a TextureRenderTargetCube.
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* TextureRenderTargetCube must be square and a power of two size.
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* @param Outer Outer to use when constructing the new TextureCube.
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* @param NewTexName Name of new UTextureCube object.
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* @param Flags Various control flags for operation (see EObjectFlags)
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* @param bSaveSourceArt If true, source art will be saved.
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* @return New UTextureCube object.
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*/
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class UTextureCube* ConstructTextureCube(UObject* Outer, const FString& NewTexName, EObjectFlags InFlags, UBOOL bSaveSourceArt=FALSE);
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// USurface interface
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/**
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* @return width of surface
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*/
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virtual FLOAT GetSurfaceWidth() const { return SizeX; }
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/**
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* @return height of surface
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*/
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virtual FLOAT GetSurfaceHeight() const { return SizeX; }
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// UTexture interface.
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/**
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* Create a new 2D render target texture resource
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* @return newly created FTextureRenderTarget2DResource
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*/
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virtual FTextureResource* CreateResource();
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/**
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* Materials should treat a render target 2D texture like a regular 2D texture resource.
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* @return EMaterialValueType for this resource
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*/
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virtual EMaterialValueType GetMaterialType();
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// UObject interface
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/**
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* Called when any property in this object is modified in UnrealEd
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* @param PropertyThatChanged - changed property
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*/
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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/**
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* Called after the object has been loaded
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*/
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virtual void PostLoad();
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// Editor thumbnail interface.
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/**
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* Returns a one line description of an object for viewing in the thumbnail view of the generic browser
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*/
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virtual FString GetDesc();
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/**
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* Returns detailed info to populate listview columns
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*/
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virtual FString GetDetailedDescription( INT InIndex );
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/**
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* Serialize properties (used for backwards compatibility with main branch)
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*/
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virtual void Serialize(FArchive& Ar);
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/**
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* Returns the size of the object/ resource for display to artists/ LDs in the Editor.
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*
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* @return size of resource as to be displayed to artists/ LDs in the Editor.
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*/
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INT GetResourceSize();
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}
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defaultproperties
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{
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// must be a supported format
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Format=PF_A8R8G8B8
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}
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