28 lines
1005 B
Ucode
28 lines
1005 B
Ucode
//=============================================================================
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// TWMaterialExpressionLightBrightnessMultiplier
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//=============================================================================
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// Brightness multiplier for modifying the material of meshes that are used
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// as light fixtures for lights with animating brightness.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Sakib Saikia 2/22/2013
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//=============================================================================
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class TWMaterialExpressionLightBrightnessMultiplier extends MaterialExpressionScalarParameter
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native(TW)
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collapsecategories
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hidecategories(Object,MaterialExpressionParameter,MaterialExpressionScalarParameter);
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cpptext
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{
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virtual FString GetCaption() const;
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}
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defaultproperties
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{
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MenuCategories(0)="LightAnimation"
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ParameterName="BrightnessMultiplier"
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DefaultValue=1.0
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}
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