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KF2-Dev-Scripts/Engine/Classes/SeqAct_SetMaterial.uc
2020-12-13 18:01:13 +03:00

25 lines
618 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_SetMaterial extends SequenceAction
native(Sequence);
/** Material to apply to target when action is activated. */
var() MaterialInterface NewMaterial;
/** Index in the Materials array to replace with NewMaterial when this action is activated. */
var() INT MaterialIndex;
cpptext
{
// UObject interface.
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
}
defaultproperties
{
ObjName="Set Material"
ObjCategory="Actor"
VariableLinks[0]=(bModifiesLinkedObject=true)
}