14 lines
271 B
Ucode
14 lines
271 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_Destroy extends SequenceAction;
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var() bool bDestroyBasedActors;
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var() array< class<Actor> > IgnoreBasedClasses;
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defaultproperties
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{
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ObjName="Destroy"
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ObjCategory="Actor"
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}
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