36 lines
841 B
Ucode
36 lines
841 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_ConvertToString extends SequenceAction
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native(Sequence);
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cpptext
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{
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void Activated();
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void AppendVariables(TArray<USequenceVariable*> &LinkedVariables, FString &CombinedString, INT &VarCount);
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void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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};
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var() bool bIncludeVarComment;
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var() string VarSeparator;
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var() int NumberOfInputs;
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static event int GetObjClassVersion()
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{
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return Super.GetObjClassVersion() + 1;
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}
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defaultproperties
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{
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ObjName="Convert To String"
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ObjCategory="Misc"
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bIncludeVarComment=TRUE
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VarSeparator=", "
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VariableLinks(0)=(LinkDesc="Inputs",bAllowAnyType=TRUE)
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VariableLinks(1)=(ExpectedType=class'SeqVar_String',LinkDesc="Output",bWriteable=TRUE)
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NumberOfInputs=1
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}
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