44 lines
793 B
Ucode
44 lines
793 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class Path_TowardPoint extends PathConstraint
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native(AI);
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cpptext
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{
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// Interface
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virtual UBOOL EvaluatePath( UReachSpec* Spec, APawn* Pawn, INT& out_PathCost, INT& out_HeuristicCost );
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}
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/** Goal trying to find path toward */
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var Vector GoalPoint;
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static function bool TowardPoint( Pawn P, Vector Point )
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{
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local Path_TowardPoint Con;
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if( P != None && Point != Vect(0,0,0) )
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{
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Con = Path_TowardPoint(P.CreatePathConstraint(default.class));
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if( Con != None )
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{
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Con.GoalPoint = Point;
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P.AddPathConstraint( Con );
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return TRUE;
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}
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}
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return FALSE;
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}
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function Recycle()
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{
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Super.Recycle();
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GoalPoint=default.GoalPoint;
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}
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defaultproperties
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{
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Cacheidx=2
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}
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