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KF2-Dev-Scripts/Engine/Classes/ParticleModuleVelocityBase.uc
2020-12-13 18:01:13 +03:00

18 lines
511 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleVelocityBase extends ParticleModule
native(Particle)
editinlinenew
hidecategories(Object)
abstract;
/**
* If true, then treat the velocity as world-space defined.
* NOTE: LocalSpace emitters that are moving will see strange results...
*/
var(Velocity) bool bInWorldSpace;
/** If true, then apply the particle system components scale to the velocity value. */
var(Velocity) bool bApplyOwnerScale;