122 lines
4.9 KiB
Ucode
122 lines
4.9 KiB
Ucode
/**
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* ParticleModuleUberRainSplashB
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*
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* Uber-module replacing the following classes:
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* LT - Lifetime
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* IS - Initial Size
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* COL - Color Over Life
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* SBL - Size By Life
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* IRR - Initial Rotation Rate
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*
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* Intended for use in the Rain particle system.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleUberRainSplashB extends ParticleModuleUberBase
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native(Particle)
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editinlinenew
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collapsecategories
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hidecategories(Object);
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//*-----------------------------------------------------------------------------*/
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/** Lifetime Module Members */
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//*-----------------------------------------------------------------------------*/
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var(Lifetime) rawdistributionfloat Lifetime;
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//*-----------------------------------------------------------------------------*/
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/** Size Module Members */
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//*-----------------------------------------------------------------------------*/
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var(Size) rawdistributionvector StartSize;
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//*-----------------------------------------------------------------------------*/
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/** ColorOverLife Module Members */
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//*-----------------------------------------------------------------------------*/
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var(Color) rawdistributionvector ColorOverLife;
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var(Color) rawdistributionfloat AlphaOverLife;
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//*-----------------------------------------------------------------------------*/
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/** SizeByLife Module Members */
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//*-----------------------------------------------------------------------------*/
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var(Size) rawdistributionvector LifeMultiplier;
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var(Size) bool MultiplyX;
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var(Size) bool MultiplyY;
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var(Size) bool MultiplyZ;
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//*-----------------------------------------------------------------------------*/
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/** Initial RotationRate Module Members */
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//*-----------------------------------------------------------------------------*/
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var(Rotation) rawdistributionfloat StartRotationRate;
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//*-----------------------------------------------------------------------------*/
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//*-----------------------------------------------------------------------------*/
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cpptext
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{
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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/** Used by derived classes to indicate they could be used on the given emitter. */
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virtual UBOOL IsCompatible(UParticleEmitter* InputEmitter);
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/** Copy the contents of the modules to the UberModule */
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virtual UBOOL ConvertToUberModule(UParticleEmitter* InputEmitter);
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}
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//*-----------------------------------------------------------------------------*/
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//*-----------------------------------------------------------------------------*/
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defaultproperties
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{
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bSpawnModule=true
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bUpdateModule=true
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bSupported3DDrawMode=true
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//*-----------------------------------------------------------------------------*/
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/** Lifetime Module Defaults */
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//*-----------------------------------------------------------------------------*/
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Begin Object Class=DistributionFloatUniform Name=DistributionLifetime
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End Object
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Lifetime=(Distribution=DistributionLifetime)
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//*-----------------------------------------------------------------------------*/
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/** Size Module Defaults */
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//*-----------------------------------------------------------------------------*/
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Begin Object Class=DistributionVectorUniform Name=DistributionStartSize
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Min=(X=1,Y=1,Z=1)
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Max=(X=1,Y=1,Z=1)
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End Object
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StartSize=(Distribution=DistributionStartSize)
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//*-----------------------------------------------------------------------------*/
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/** ColorOverLife Module Defaults */
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//*-----------------------------------------------------------------------------*/
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// This will screw up all the other curves...
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//bCurvesAsColor=true
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Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverLife
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End Object
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ColorOverLife=(Distribution=DistributionColorOverLife)
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Begin Object Class=DistributionFloatConstant Name=DistributionAlphaOverLife
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Constant=255.9f;
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End Object
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AlphaOverLife=(Distribution=DistributionAlphaOverLife)
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//*-----------------------------------------------------------------------------*/
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/** SizeByLife Module Defaults */
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//*-----------------------------------------------------------------------------*/
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MultiplyX=true
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MultiplyY=true
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MultiplyZ=true
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Begin Object Class=DistributionVectorConstant Name=DistributionLifeMultiplier
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End Object
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LifeMultiplier=(Distribution=DistributionLifeMultiplier)
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//*-----------------------------------------------------------------------------*/
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/** Initial RotationRate Module Defaults */
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//*-----------------------------------------------------------------------------*/
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Begin Object Class=DistributionFloatConstant Name=DistributionStartRotationRate
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End Object
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StartRotationRate=(Distribution=DistributionStartRotationRate)
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}
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