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KF2-Dev-Scripts/Engine/Classes/ParticleModuleSizeMultiplyLife.uc
2020-12-13 18:01:13 +03:00

63 lines
2.0 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleSizeMultiplyLife extends ParticleModuleSizeBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The scale factor for the size that should be used for a particle.
* The value is retrieved using the RelativeTime of the particle during its update.
*/
var(Size) rawdistributionvector LifeMultiplier;
/**
* If true, the X-component of the scale factor will be applied to the particle size X-component.
* If false, the X-component is left unaltered.
*/
var(Size) bool MultiplyX;
/**
* If true, the Y-component of the scale factor will be applied to the particle size Y-component.
* If false, the Y-component is left unaltered.
*/
var(Size) bool MultiplyY;
/**
* If true, the Z-component of the scale factor will be applied to the particle size Z-component.
* If false, the Z-component is left unaltered.
*/
var(Size) bool MultiplyZ;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
/**
* Called when the module is created, this function allows for setting values that make
* sense for the type of emitter they are being used in.
*
* @param Owner The UParticleEmitter that the module is being added to.
*/
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
/**
* Returns whether the module is SizeMultipleLife or not.
*
* @return UBOOL TRUE if the module is a UParticleModuleSizeMultipleLife
* FALSE if not
*/
virtual UBOOL IsSizeMultiplyLife() { return TRUE; };
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
MultiplyX=true
MultiplyY=true
MultiplyZ=true
Begin Object Class=DistributionVectorConstant Name=DistributionLifeMultiplier
End Object
LifeMultiplier=(Distribution=DistributionLifeMultiplier)
}