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KF2-Dev-Scripts/Engine/Classes/ParticleModuleRotationRateMultiplyLife.uc
2020-12-13 18:01:13 +03:00

38 lines
1.1 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleRotationRateMultiplyLife extends ParticleModuleRotationRateBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The scale factor that should be applied to the rotation rate.
* The value is retrieved using the RelativeTime of the particle.
*/
var(Rotation) rawdistributionfloat LifeMultiplier;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
/**
* Called when the module is created, this function allows for setting values that make
* sense for the type of emitter they are being used in.
*
* @param Owner The UParticleEmitter that the module is being added to.
*/
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
Begin Object Class=DistributionFloatConstant Name=DistributionLifeMultiplier
End Object
LifeMultiplier=(Distribution=DistributionLifeMultiplier)
}