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KF2-Dev-Scripts/Engine/Classes/ParticleModuleKillHeight.uc
2020-12-13 18:01:13 +03:00

40 lines
1.1 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleKillHeight extends ParticleModuleKillBase
native(Particle)
editinlinenew
hidecategories(Object);
/** The height at which to kill the particle. */
var(Kill) rawdistributionfloat Height;
/** If TRUE, the height should be treated as a world-space position. */
var(Kill) bool bAbsolute;
/**
* If TRUE, the plane should be considered a floor - ie kill anything BELOW it.
* If FALSE, if is a ceiling - ie kill anything ABOVE it.
*/
var(Kill) bool bFloor;
/** If TRUE, take the particle systems scale into account */
var(Kill) bool bApplyPSysScale;
cpptext
{
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
virtual void Render3DPreview(FParticleEmitterInstance* Owner, const FSceneView* View,FPrimitiveDrawInterface* PDI);
}
defaultproperties
{
bUpdateModule=true
Begin Object Class=DistributionFloatConstant Name=DistributionHeight
End Object
Height=(Distribution=DistributionHeight)
bSupported3DDrawMode=true
}