49 lines
1.7 KiB
Ucode
49 lines
1.7 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleColorOverLife extends ParticleModuleColorBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/** The color to apply to the particle, as a function of the particle RelativeTime. */
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var(Color) rawdistributionvector ColorOverLife;
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/** The alpha to apply to the particle, as a function of the particle RelativeTime. */
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var(Color) rawdistributionfloat AlphaOverLife;
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/** If TRUE, the alpha value will be clamped to the [0..1] range. */
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var(Color) bool bClampAlpha;
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cpptext
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{
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virtual void PostLoad();
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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virtual void AddModuleCurvesToEditor(UInterpCurveEdSetup* EdSetup);
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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/**
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* Called when the module is created, this function allows for setting values that make
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* sense for the type of emitter they are being used in.
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*
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* @param Owner The UParticleEmitter that the module is being added to.
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*/
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virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
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}
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defaultproperties
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{
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bSpawnModule=true
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bUpdateModule=true
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bCurvesAsColor=true
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bClampAlpha=true
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Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverLife
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End Object
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ColorOverLife=(Distribution=DistributionColorOverLife)
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Begin Object Class=DistributionFloatConstant Name=DistributionAlphaOverLife
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Constant=1.0f;
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End Object
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AlphaOverLife=(Distribution=DistributionAlphaOverLife)
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}
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