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KF2-Dev-Scripts/Engine/Classes/ParticleModuleColorOverDensity.uc
2020-12-13 18:01:13 +03:00

41 lines
1.3 KiB
Ucode

class ParticleModuleColorOverDensity extends ParticleModuleColorBase
native(Particle)
editinlinenew
hidecategories(Object);
/** The color to apply to the particle, as a function of the particle density. */
var(Color) rawdistributionvector ColorOverDensity;
/** The alpha to apply to the particle, as a function of the particle density. */
var(Color) rawdistributionfloat AlphaOverDensity;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
/**
* Called when the module is created, this function allows for setting values that make
* sense for the type of emitter they are being used in.
*
* @param Owner The UParticleEmitter that the module is being added to.
*/
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverDensity
End Object
ColorOverDensity=(Distribution=DistributionColorOverDensity)
Begin Object Class=DistributionFloatConstant Name=DistributionAlphaOverDensity
Constant=1.0f;
End Object
AlphaOverDensity=(Distribution=DistributionAlphaOverDensity)
}