28 lines
884 B
Ucode
28 lines
884 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PBRuleNodeSubRuleset extends PBRuleNodeBase
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native(ProcBuilding)
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collapsecategories
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hidecategories(Object);
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/** This controls how far away this region will change to a simple quad, as a scale of the SimpleMeshMassiveLODDistance of the lowest LOD mesh. Should be less than 1.0 */
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var() ProcBuildingRuleset SubRuleset;
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cpptext
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{
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// PBRuleNodeBase interface
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virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
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virtual class UPBRuleNodeCorner* GetCornerNode(UBOOL bTop, AProcBuilding* BaseBuilding, INT TopLevelScopeIndex);
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// Editor
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virtual FString GetRuleNodeTitle();
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virtual FColor GetRuleNodeTitleColor();
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}
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defaultproperties
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{
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NextRules.Empty()
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} |