65 lines
1.8 KiB
Ucode
65 lines
1.8 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialExpressionTextureSampleParameter extends MaterialExpressionTextureSample
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native(Material)
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collapsecategories
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abstract
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hidecategories(Object);
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var() name ParameterName;
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/** GUID that should be unique within the material, this is used for parameter renaming. */
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var const guid ExpressionGUID;
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/** The name of the parameter Group to display in MaterialInstance Editor. Default is None group */
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var() name Group;
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cpptext
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{
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virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
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virtual FString GetCaption() const;
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virtual UBOOL TextureIsValid( UTexture* InTexture );
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virtual const TCHAR* GetRequirements();
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/**
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* Sets the default texture if none is set
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*/
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virtual void SetDefaultTexture();
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/**
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* Generates a GUID for this expression if one doesn't already exist.
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*
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* @param bForceGeneration Whether we should generate a GUID even if it is already valid.
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*/
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void ConditionallyGenerateGUID(UBOOL bForceGeneration=FALSE);
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/** Tries to generate a GUID. */
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virtual void PostLoad();
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/** Tries to generate a GUID. */
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virtual void PostDuplicate();
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/** Tries to generate a GUID. */
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virtual void PostEditImport();
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/**
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* MatchesSearchQuery: Check this expression to see if it matches the search query
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* @param SearchQuery - User's search query (never blank)
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* @return TRUE if the expression matches the search query
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*/
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virtual UBOOL MatchesSearchQuery( const TCHAR* SearchQuery );
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/**
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* Called to get list of parameter names for static parameter sets
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*/
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void GetAllParameterNames(TArray<FName> &OutParameterNames, TArray<FGuid> &OutParameterIds);
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}
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defaultproperties
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{
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bIsParameterExpression=true
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MenuCategories(0)="Obsolete"
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}
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