43 lines
1.0 KiB
Ucode
43 lines
1.0 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialExpressionLensFlareRadialDistance extends MaterialExpression
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native(Material);
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cpptext
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{
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/**
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* Compile this expression with the given compiler.
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*
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* @return INT The code index for this expression.
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*/
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virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
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/**
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* Get the width required by this expression (in the material editor).
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*
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* @return INT The width in pixels.
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*/
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virtual INT GetWidth() const;
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/**
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* Returns the text to display on the material expression (in the material editor).
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*
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* @return FString The text to display.
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*/
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virtual FString GetCaption() const;
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/**
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* Returns the amount of padding to use for the label.
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*
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* @return INT The padding (in pixels).
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*/
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virtual INT GetLabelPadding() { return 8; }
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}
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defaultproperties
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{
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MenuCategories(0)="LensFlare"
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Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0)
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}
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