66 lines
1.7 KiB
Ucode
66 lines
1.7 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class DecalActorBase extends Actor
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implements(EditorLinkSelectionInterface)
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native(Decal)
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ClassGroup(Decals)
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abstract;
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var() editconst const DecalComponent Decal;
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cpptext
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{
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// UObject interface.
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
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// AActor interface.
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virtual void PostEditMove(UBOOL bFinished);
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/** EditorLinkSelectionInterface */
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virtual void LinkSelection(USelection* SelectedActors);
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virtual void UnLinkSelection(USelection* SelectedActors);
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/**
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* Function that gets called from within Map_Check to allow this actor to check itself
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* for any potential errors and register them with map check dialog.
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*/
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#if WITH_EDITOR
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virtual void EditorApplyScale(const FVector& DeltaScale, const FMatrix& ScaleMatrix, const FVector* PivotLocation, UBOOL bAltDown, UBOOL bShiftDown, UBOOL bCtrlDown);
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virtual void CheckForErrors();
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#endif
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}
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defaultproperties
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{
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TickGroup=TG_DuringAsyncWork
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Begin Object Class=DecalComponent Name=NewDecalComponent
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DecalTransform=DecalTransform_OwnerAbsolute
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bStaticDecal=TRUE
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End Object
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Decal=NewDecalComponent
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Components.Add(NewDecalComponent)
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Begin Object Class=SpriteComponent Name=Sprite
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Sprite=Texture2D'EditorResources.S_DecalActorIcon'
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Scale=0.15
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HiddenGame=True
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AlwaysLoadOnClient=False
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AlwaysLoadOnServer=False
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SpriteCategoryName="Decals"
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End Object
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Components.Add(Sprite)
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Begin Object Class=ArrowComponent Name=ArrowComponent0
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bTreatAsASprite=True
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HiddenGame=true
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SpriteCategoryName="Decals"
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End Object
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Components.Add(ArrowComponent0)
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bStatic=true
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bMovable=false
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}
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