26 lines
1.1 KiB
Ucode
26 lines
1.1 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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interface CloudStorageUpgradeHelper
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native(PlatformInterface)
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dependson(PlatformInterfaceBase);
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/**
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* Handle each local document found by UpgradeLocalStorageToCloud(). By default it will move
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* each doc to the cloud with its current name.
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*/
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event HandleLocalDocument(out string DocName, out int bShouldMoveToCloud, out int bShouldDeleteLocalFile);
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/**
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* Handle each local key/value found by UpgradeLocalStorageToCloud(). By default it will move
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* each value to the cloud with its current name.
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*/
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event HandleLocalKeyValue(out string CloudKeyName, out PlatformInterfaceData CloudValue, out int bShouldMoveToCloud, out int bShouldDeleteLocalKey);
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/**
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* Fill an array of all the Keys you want to transfer to the cloud when upgrading from local storage.
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* This will already have been filled with any values in IPhoneDrv.CloudUpgradeKeys in Engine.ini.
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* Each entry in the array should have the format "(KeyName=XXX,KeyType=PIDT_XXX)"
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*/
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event GetCloudUpgradeKeys(out array<string> CloudKeys); |